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Othercide synapse difficulty
Othercide synapse difficulty










What do you guys think? Would love to hear your thoughts about this awesome piece of work. But I think this could get solved by increasing their numbers as I said, since then you will be more likely to get hits even from lesser mobs. Mobs don't seem to scale at all, and when Plague Doctors are spawning against your lvl7 Daughters it feels like cleaning up. Not sure is needed to tweak the numbers, altho as mentioned before some enemies feel a bit slow. And let's face it, your Daughters can get pretty OP. I found that most of the times you are actually outnumbering enemies, since it's so easy to zone them out or overwhelm before reinforcement arrives. This can be done indirectly, by increasing the frequency of spawns and how fast they do so. I think increasing the numbers of enemies, for one, would be a good improvement. But I think we should focus on regular missions since I only seen a boss and really have no idea here. Even the first boss fell easily on the second try, with a combination of Shadow Rounds and Interrupting abilities. Fleeing a synapse allows the player to cut their losses, safeguarding any Daughters that are still alive with whatever HP they currently have. These have varying levels of difficulty, and present specific objectives that must be achieved using a maximum of 2 to 5 Daughters (depending on the mission). The Hunter, which appears as menacing, is so slow that gets always killed before he can do anything. Daily missions in Othercide are called Synapses. The ranged guys with the charged shot is also a non issue since the shot will go off after your units if you don't burst, plenty of ways to react. Most melee enemies is trivial to wait just outside their range and then pummel them, most of the times two turns in a row if you don't burst since enemies are kinda slow, with a few exceptions like scavengers or infected. While I think there is a balancing point in that to do so you have to use here and there the %hp cost skills, I still find regular enemies are pretty weak or easy to counter.

othercide synapse difficulty

While the premise of the game sounds challenging enough (no healing during fights, have to sacrifice units to heal, etc.) I found in practice most regular fights are pretty easy to the point can be done unscathed. So maybe all this post is moot for what there is after.

othercide synapse difficulty

As a disclaimer, I am only on the second week of my second recollection, still gotta see the second boss and everything behind.












Othercide synapse difficulty